

A light must be within 5 meters of another light created by this spell, and a light winks out if it goes beyond 20 meters.

Move the lights up to 10 meters to a new spot within 20 meters.When you cast this spell, or as an action on a later turn, you can:

Each light sheds bright light in a 1-meter radius and dim light for an additional 1 meter. It knows the following spells:Ĭantrips (at will, 25th-level spellcaster): dancing lights, poison spray, thaumaturgyġ mana: agonizing bargain, command, confusion poison, darkness, detect evil and good, detect magic, detect poison, divine emissary, divine word, envenomed weapon, faerie fire, find steed, harm, heal, hinder, levitate (self only), poison burst, poisoning strike, protection from evil and good, protection from poison, putrefy food and drink, sanctuary, shield of faith, sicken, silence, slowing poison, toxic fumesĢ mana: bane, banishment, bestow curse, call animal (spiders only), clairvoyance, cloudkill, commune, death ward, detect thoughts, dispel magic, fiendish calling, freedom of movement, guardian of faith, hallow, halo of spores, hurl through hell, insanity mist, insect plague, leathery wings, neutralize poison, noxious plume, paralytic poison, poison bane, restoration, spirit guardians, spiritual weapon, stinking cloud, webģ mana: ancient curse, contagion, dispel evil and good, geas, plane shiftĪs an action, you create up to three small lights within 10 meters, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. It has 38 mana, a mana limit of 7, regains all expended mana when it finishes a long rest, and regains half its total mana when it finishes a short rest. The drow matron mother uses Divinity (cha) to cast spells (spell save Difficulty 20, +11 to hit with spell attacks).
